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A Guide to Eldar

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Thanks to Farseer Tyross and Restayvien for this.

Eldar Weapon Uses

Starcannon

Bright Lance

Fusion Guns

Firepike

Shuriken catapult/pistol

Singing Spear

D-Cannon

Shuriken cannon

Death Spinner

Lasblasters

Hawks Talon

Reaper Launcher

Ranger long rifle

Wraith Cannons

Prism Cannon

Missile Launcher

Scatter laser

Web of Skulls (ranged)

Flamer

Shadow Weaver

Vibro-cannon

Eldar HQ Units

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Farseer

Warlocks

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Eldar Elite Units

Striking Scorpions

Howling Banshees

Warp Spiders

Wraithguard

Fire Dragons

Eldar Troop Units

Rangers

Guardian Storm Squad

Dire Avengers

Guardian Defenders

Eldar Fast Attack Units

Swooping Hawks

Vyper Jetbike Squadron

Guardian Jetbike Squadron

Shining Spears

Eldar Heavy Support Units

Falcon

Fire Prism

Wraithlord

War Walker Squadron

Support Weapon Battery

Dark Reapers

Golden Rules

The following is a list of Eldar Dos and Dont's. I will add to them as I think of them, feel free to PM me or post here if you think of some you think I should add and I'll consider it.

1- This is an anti-cheese tip that does not apply to Iyanden players. Don't make a list full of Wraithlords! Two if you have to, but one is enough. This will save you a lot of earache. (Most) Other players detest Eldar players who max out on Wraithlords. Just don't do it.

2- Always move 6" or more with Skimmers. Always. This is probably best piece of advice I could give to all those Saim-Hann players out there. Not doing this means that your opponent can score penetrating hits on your skimmers, and this means almost certain death. Don't let cover lure you into a false sense of security, before you stop short of 6" to take advantage of cover, remember to make sure that your opponent has no units that could Deep-Strike near to your skimmer/s, make 100% sure that there are no weapons in range that have a line of sight to the skimmer/s, and don't forget to take indirect-fire weapons into account, as terrain will not help you one bit against them.

3- Ulthwe players, don't max out your Seer Council! As tempting as it is, you are sinking up to 1000 points (reasonably - technically the possibilities are MUCH higher) into a unit that can all too easily be lost to enemy fire or a nasty CC unit.

4- Make the most of psychic powers! And don't forget to use them! As silly as this sounds, there are many times I have kicked myself for forgetting to use 'Fortune' or 'Guide' at the beginning of the turn. Psychic powers can make a huge difference in games when used properly, but don't forget Golden rule number 3!

5- Unless you have a very cunning plan, don't sacrifice units! It rarely pays off using this tactic with the Eldar. They are often expensive and specialised and you do not want to throw them away. It is also very un-like the Eldar to sacrifice their kin, there aren't enough of them to do it! Fluffwise - it's a travesty to sacrifice men, even for the greater good! You are not Tau!

6- Specialise! You can do it, so do it! I know of people that consider tailoring your army to fight another as 'cheesy'. Take it from me, that's rubbish! Any self-respecting military commander will gather intelligence on an enemy and decide how to counter them most effectively! Would you send in a team of snipers to pick off tanks? No! Of course not. Unless you own an uber-army, you will need to adapt. Vyper Jetbikes are especially good at this, as they can be outfitted with such a variety of weaponry. Taking particular Aspect squads can dramatically change the way your army works too.

7- Be quick! Eldar are designed to be fast and it's a good idea to take full advantage of this. Few people enjoy playing with or against an Eldar force consisting of only Reapers and D-Cannons, although these come in handy sometimes!


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Comment made by TracerFX on 18:10:31, 13 September 2006
I am going to have to print this off just because it is such a good refference. :D


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