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XV39 Gue'vesa Battlesuit

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Thanks to AndyC for this.

"Many Tau Septs have begun to see that they need a strong close combat unit, mainly the newest Sept of Fi'rios. Although Kroot are good for this purpose, they fall easily even to lasguns. Gifted with a new task, the Earth Caste began to make new weapons and Battlesuits for this purpose. Eventfully, they made two new types of gear for the battlefield, the Proton blade & the XV39 Battlesuit. But with the Tau's dislike for close combat, few wished to use the weaponry. Eventfully, the Tau picked out some of the most promising Gue'vesa were picked to man these suits. Thanks to these suits, many battles against the Imperium have been easily won. Few of these suits & weapons have been made and are used only when necessary."

0-1 Elite Choice; Stats of the XV39 Battlesuit

Stats of the XV39 Battlesuit
Name Cost Ws Bs S T W I A Ld Save
Gue'vesa'ui 65 4 2 5 (6) 4 2 4 2 8 3+
Gue'vesa'vre +15 4 2 5 (6) 4 3 4 2 8 3+

Team: A team contains of 1-3 Gue'vesa'ui.

Unit Type: Jump Infantry (Jet Pack).

Equipment: Each team member has a XV39 Gue'vesa Battlesuit (see below), Proton blade (see below) and a shield generator. They may also pick 1 shoulder-mounted battlesuit weapon system or support system.

Options: Any model may change their shield generator for a stealth field generator at no extra cost. Also any model may get another attack at 10 points.

Character: One Gue'vesa'ui may be designated as a team leader at +5 points, and may select items from the Battlesuit Wargear list. A Gue'vesa'ui team leader may be upgraded to a Gue'vesa'vre for an additional 10 points, giving him access to Special Issue wargear.

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Special Rules

Altered Training: During their first trial of fire, the chosen Gue'vesa have different training than usual warriors. Because of this, their close-combat skill is enhanced but their shooting skill suffer.

XV39 Battlesuit: The team members' battlesuits grant them the Acute Senses and Deep Strike special rules.

Proton Blade: The Proton Blade is a modified version of captured power weapons that have Proton's moving through them allowing them cut through even the toughest armour with ease. Their attacks ignore normal armour saves, increase their strength increases by 1 & has D6 + 4 armour penetration.

Explosive Blade: The protons in the blade are highly explosive so when they hit against another material, the explode wounding the attacker. To show this, if a unit misses against the suit, roll a D6. On a 4-6, the weapons clash and the protons explode causing a S3 hit with normal saves allowed. However, on a 1-3, the enemy completely misses and nothing happens.

Quick Slice: In the assault phase, a model may use this attack instead. It hits all models in base contact on a 2+, regardless of WS.

Explosive Blast: In the shooting phase, the model may use this attack but it loses an attack in the assault phase. It uses this profile:

Stats of the Explosive Blast
Name Range Str Ap Type
Template - 4 - Assault 1 / Pinning

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Comment made by Veteran3212 on 19:09:17, 15 April 2008
1. hey railgun, the entire reason kroot exist is close combat, the tau are opposed to it but have no problem allowing auxrilles to assualt

2. you might want to drop the extra wound on the vre and the extra attack option and make quick slice for when you charge

Comment made by Bugga62 on 14:43:05, 17 March 2008
Pretty good, the quick slice is a bit overpowered, but the high points cost and low Bs explain it.

Comment made by YakmastermaxIG on 19:48:33, 15 March 2008
its nice and you put alot of work into it but way to many extr rules- quik slice, explosive blast, and explosive blade are uneeded.

Comment made by piggy on 20:55:41, 7 March 2008
GREAT!!! only thing i dont like is da fact that the shas'vre gets an extra wound. thats unfair and dont make sense. it would be more sensibls to give him an extra attack.

Comment made by insanetau on 04:55:13, 24 February 2008
can we see a pic for this or something? the explosive blade rule is awesome. would this look kinda like o'shovah (farsight)?

Comment made by Wraithian on 22:46:01, 20 February 2008
<sigh> The only reason we are allowed to have the nasty toys we have is because we COMPLETELY suck eggs on the other end of the spectrum.



With your Gue'vesa'vre, give him VRT's, and stick him up against a daemon prince. Let him jump out of combat (if the daemon prince survives, that is), and let his buddies vaporize him with rail cannon/rifle burst cannon, Pulse rifle lovins, and what do we have then? A list that has made the top of "broken" lists. Ugh. Let us keep our toys, quit trying to make new stuff to get around our one major weakness since we do have some serious strengths... If we had power weapons... we'd be BlueMidgetGuardsmen.

Comment made by Bustersword1 on 10:22:50, 20 February 2008
this sounds like a great conversion. perhaps yo colud make a guide?

Comment made by Harlequin2 on 04:58:30, 17 February 2008
Very interesting concept, but I'm unsure on how to convert these. Also, they are very expensive, and I'm not sure how my tactics could employ them, as Tau are better off as ranged. As for kroot, they are auxileries, or another term would be canon fodder. They buy the Tau time to react to dangers (at least, thats how I use them), and down a few enemy models while they're at it, as for these models which you've cooked up, they are for pure assault.



Very nice ideas though, hope to see more work from you.

Comment made by Alexander on 18:07:09, 2 February 2008
Slight mistake, Railgun. The Tau DO let some soldiers get into CC.

What about Kroots?

Comment made by fattyboy5 on 04:15:49, 2 February 2008
Good article, good rules, wrong army.



Tau don&#039;t like close combat,and dont let anyone go into it usually. Tau are interesting to play because they require skill to manourve, to stay out of combat. Indeed, we get away with having a railgun, pulse rifle and speed by being bad at close combat. This is why i don&#039;t like it when people make massively powerful close combat units for tau. Its out of theme, and in my opinion takes away their only real weakness

Comment made by shaso kunas on 03:43:33, 2 February 2008
I&#039;d like some of these rules if they weren&#039;t tau



kunas

Comment made by railgun convention on 09:47:07, 29 January 2008
Slight problem, alexander - They&#039;re human, not tau.



Even so, there are two problems: firstly, Tau don&#039;t like close combat, and avoid letting ANYONE into it

Comment made by Alexander on 09:00:55, 28 January 2008
Pretty similar to my poor home-made CC unit. Tau aren&#039;t designed for CC. We musn&#039;t try to modify that. Let GW do the hard work.


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