Fire Warrior Assault Team
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Thanks to Jonazz for this.
"Some Fire warriors prefer close combat rather then smashing their enemies with long range firepower, these Fire warriors have been equipped with a pulse pistol and a pulse sword instead of the normal pulse rifle."
Troops choice
Stats of Assault Team
| Name |
Cost |
Ws |
Bs |
S |
T |
W |
I |
A |
Ld |
Save |
| Shas'la |
14 |
3 |
3 |
3 (4) |
3 |
1 |
2 |
1 (2) |
7 |
4+ |
| Shas'ui |
+10 |
3 |
3 |
3 (4) |
3 |
1 |
2 |
2 (3) |
8 |
4+ |
Additional Rules
- Team: The team consists of 4-12 Fire Warriors.
- Unit Type: Infantry
- Equipment: Pulse pistol and Pulse sword.
- Options: They may carry photon grenades 1pt/model and EMP grenades 3pts/model.
- Character: One Shas'la may be upgraded to a Shas'ui team leader at +10 pts, and may select items from the infantry Wargear list. The Shas'ui may replace his Pulse sword with a Pulse power sword at 10 pts, he may also replace his pulse pistol with a Tau plasma pistol at 5 pts.
- Transport: The team may be mounted in a Devilfish.
Equipment
Pulse sword gives +1 strength; Pulse power sword gives +1 Strength and ignores armour saves
Stats of the
| Name |
Range |
Str |
Ap |
Type |
| Plasma Pistol |
12 |
6 |
4 |
Pistol |
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| Comment made by insanetau on 05:59:01, 23 February 2008
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| no,no,no,no,no,no,no,no,no. the tau don't like close combat, and as argetlam said, the kroot do the dirty work for them. it's just wrong. however, it would be awesome if you did that with ig. when i have an ig army, those close combat guys are going to make up my whole army.
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| Comment made by big tau mech guy on 21:13:42, 28 November 2007
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sorry guys didnt know that made a new line in words wtf???
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| Comment made by big tau mech guy on 12:00:08, 28 November 2007
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cool goes agains fluff but still cool, maybe they should come from the enclaves or a combaty planet
god bless
Alex
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| Comment made by Germiantor on 03:38:29, 19 October 2007
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Great! now you\'ve done it! Now i registered just to comment on these armed-to-the-teeth-cc-firewarriors.
Well, it\'s been said before. it\'s against the fluff. But still a nice idea. Obviously you tried of fix the lack of heavy weapons and close combat ability in Tau-infantery, which is a cute thought, but would tipp the balance of the army toward an unpleasing end.
Just imagine you\'d be playing against them: Your army\'d get pounded by the highly mobile yet heavy punshing assets like the crisis-suits, and you`re left overs\'d be swept away by the heavy-weapon teams and cc-squads, which were quite fast in their DF\'s, too...
not too much fuinto play against now, is it?
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| Comment made by munkey on 07:16:21, 18 October 2007
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| goes against all fluff
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| Comment made by Yaifrog on 22:35:16, 5 September 2007
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| No. Just no. Sorry tgo be so harsh, but no Fire Warrior would ever prefer close ocmbat over ranged combat.
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| Comment made by MarkSamurai on 07:34:33, 21 August 2007
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| the Tau do have swords guys they are katana swords and if you guys played Fire Warrior before the fire warrior, La'Kais, has a katana and fire caste tau are buff and the same height as a human compared to the other castes.
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| Comment made by Jon-azz on 02:36:55, 7 August 2007
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| mabye I4 and 15pts/model?
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| Comment made by Jon-azz on 02:02:32, 5 August 2007
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im Jonazz i know dident think of the I when i did this rules ;P
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| Comment made by Grogalmighty on 18:37:49, 1 August 2007
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The rules are horribly flawed. Why would you take an assault squad that has I2??
I don't care about the weapon skill, with an I like that, there is no point in assaulting them. Nice try though.
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| Comment made by fattyboy5 on 02:16:28, 1 August 2007
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Its nice idea, but i dont thing think it would really work. like droids said, ai goes against all the fluff, and cc is meant to be the tau weakness, all races have one. if you want to charge into cc, tau arent the race for you.
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| Comment made by Alexander on 16:36:46, 23 July 2007
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| Yes they have swords! But are smaller, of the size of a Knive (for infantry).
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| Comment made by Droids_Rule on 11:23:31, 23 July 2007
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First off, it goes agaisnt all fluff.
However, if you're adamant about CC Tau it'd probally be better to just convert some Tau and have them 'counts as' Kroot. Then you'll have no problems in tournaments are at clubs.
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| Comment made by Jon-azz on 01:43:19, 23 July 2007
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| I know...
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| Comment made by Argetlam on 23:48:56, 22 July 2007
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Tau dont do close combat! its aginst everything they believe in! they think its barbaric and primitive, and use the kroot to do it. and they dont have swords...they have bonding knives and the ethereals have honour blades. so plasma swords..sorry!
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| Comment made by Alexander on 20:53:28, 22 July 2007
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| Good rules. Wrong race. 8/10.
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| Comment made by deadmancrwaling on 17:20:00, 22 July 2007
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| Wait tau didain close combat so why would we assult Anyway cool rules
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| Comment made by Jon-azz on 08:52:16, 22 July 2007
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Im Jonazz Botguns is not for babies. aye your right maybye I 4 and 16 pts/model insted.
Sorry my bad english im just 13 years :P
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| Comment made by Vindicare on 05:13:55, 22 July 2007
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now I know what stats to use for my tau assault squad except the squad has two shotguns.
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| Comment made by Arnorath on 02:53:55, 22 July 2007
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| <<forgot to put this in 1st post>> maybe they should get some sort of initiative bonus as a result of being specially trained for close combat - i would expect many Tau commanders would be reticent to send their relatively fragile, slow-to-react Tau brethren into a roaring melee when their are Kroot mercs to be had. just a thought. brilliant idea!! 9/10
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| Comment made by Arnorath on 02:51:04, 22 July 2007
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| kewl - this is the kind of thing that would go really well with my friend's Farsight Enclaves army
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