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Tel'Oshi Fire Warriors
0-1 Tel'Oshi Crisis Teams
Shas'O Li'Sun'yi of Tel'Oshi

Tel'Oshi was once a powerful Shas Sept, renowned for its Firewarriors. It was a relatively remote colony, found at the extreme galactic south of the Empire. However, the world was ravaged when the Tau Empire discovered the true horror of the Tyranids.

Countless Firewarriors died fighting the beasts, desperately trying to save the other Castes and buy them time to escape. When the capital city was lost, along with the Shas'Ar'Tol command centre and Aun Council, the Cadres that remained prepared to sell their lives dearly.

Fortunately, salvation came. A Tau battlefleet entered the system, and drove off the Hive Fleets in a short, but brutal, fleet engagement. The ground war waged on, but without their Norn Queens, the Tyranids had lost the co-ordination and unity of the Hive Mind, and were eradicated.

Yet it was still not over. The survivors were called away again to war, and forced to face the Tyranid horror again. This time, they put what they had seen and learned to good use, guiding their allies and inflicting terrible harm on the Tyranids. It quickly became clear that the Tyranid threat was increasing, and that it was the Tel'Oshi Sept that was best trained to fight them.

Though now relatively few in number, these veterans train their companions, and hardened battle-cadres march to turn the tide wherever the Tyranid menace emerges.

The units below may be taken for a normal Tau army. They both count as Elite choices.


Tel'Oshi Fire Warriors

Stats of the Fire Warriors
Name Cost Ws Bs S T W I A Ld Save
Shas'La 16 pts 2 3 3 3 1 2 1 7 4+
Shas'Ui +10 pts 2 3 3 3 1 2 1 8 4+

Team The team consists of 6-12 Fire warriors.

Equipment Pulse Rifle, Photon Grenades.

Options One Shas'La may be upgraded to a Shas'Ui Team Leader at +10pts. The Shas'Ui may take equipment from the Tau Armoury. The Shas'Ui may also buy a Markerlight at +10pts.

Transport If the unit numbers 12 models or less (including drones), they may be mounted in a Devilfish at the normal cost.

Special Rule

Deadly Accurate The Tel'Oshi have learned the hard way that you cannot afford the slightest inaccuracy when fighting the Tyranids, and this has led to them becoming much more skilled than other Firewarriors. Each Tel'Oshi Firewarrior may re-roll a single "1" To Hit in the Shooting Phase.

We Stand Alone The Tel'Oshi are not subject to the Ethereal's Inspiring Presence or Price of Failure rules, as they lost their own Ethereals, and have learned to fight without them

We Know No Fear The Tel'Oshi have faced the horror of the Tyranids countless times, and this exposure has left them all but immune to the terrors of the galaxy. They are subject to the And They Shall Know No Fear special rule.

Tyranid Hunters The Tel'Oshi are skilled at picking out the weak spots in Tyranid organisms. When fighting Tyranids, they may re-roll failed To Wound rolls.


0-1 Tel'Oshi Crisis Teams

Stats of the Crisis Teams
Name Cost Ws Bs S T W I A Ld Save
Shas'La 60 pts 2 3 5 4 2 2 2 8 3+
Shas'Ui +10 pts 2 3 5 4 2 3 2 8 3+

Team The team consists of 1-3 Shas'Ui.

Equipment Twin-linked, Long-barrelled Burst Cannons.

Options As Crisis Suits. Note that the squad cannot be Bonded, and all three of their Hardpoints are filled (the third is assumed to be taken up by extra recoil-compensators and so forth).

Special Rules

We Stand Alone The Tel'Oshi are not subject to the Ethereal's Inspiring Presence or Price of Failure rules, as they lost their own Ethereals, and have learned to fight without them.

We Know No Fear! The Tel'Oshi have faced the horror of the Tyranids countless times, and this exposure has left them all but immune to the terrors of the galaxy. They are subject to the And They Shall Know No Fear special rule.

Tyranid Hunters Tel'Oshi Crisis Suits are specially modified to bring maximum firepower to bear. They are exceptionally skilled at picking out vulnerable spots in even the largest organism. Against Tyranids, their Burst Cannons have the Rending special rule.

Long-Barrelled Burst Cannon Counts as a normal Burst Cannon, but with a range of 30".


Shas'O Li'Sun'yi of Tel'Oshi

Shas'O Li'Sun'yi, or O'Sun'yi as she is known, is one of the Shas'Ar'Tol most dedicated to battling the Tyranid menace. She has been on the front in almost every confrontation with this race, and her skill at battling them is reaching legendary proportions.

As well as being a great leader in battle, her skills off field are also valued; her theories on the "disruption" encountered by Tau fleets near Tyranid-attacked systems, and the "Hive Mind" phenomena are both the subject of constant discussion and debate amongst Shas generals and the Water Caste alike.

Stats of Shas'O Li'Sun'yi
Name Cost Ws Bs S T W I A Ld Save
O'Sun'yi 135 pts 4 5 5 4 4 3 4 10 3+

Team The team consists of 1-3 Shas'Ui.

Equipment Long-barrelled Burst Cannon, Missile Pod, Shield Generator.

Special Rules

We Stand Alone The Tel'Oshi are not subject to the Ethereal's Inspiring Presence or Price of Failure rules, as they lost their own Ethereals, and have learned to fight without them.

We Know No Fear! The Tel'Oshi have faced the horror of the Tyranids countless times, and this exposure has left them all but immune to the terrors of the galaxy. They are subject to the And They Shall Know No Fear special rule.

Tyranid Hunter O'Sun'yi is a master of combating the Tyranid threat. Against Tyranids, all her weapons have the Rending special rule.

Long-Barrelled Burst Cannon Counts as a normal Burst Cannon, but with a range of 30".

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