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Fire Warrior's Extra Gear

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Thanks to Farseer Del for this.

CQB (Close Quarters Battle) Variant Pulse Carbines

An even shorter version of the Pulse Carbine, this version does not mount a Grenade Launcher but instead, is shorter barrel makes it easier to use up close. This replaces up to half the Pulse Rifle's or Carbine's in a Fire Warrior squad for +2 points, and counts towards the total of Carbine's used and has the same profile as a Pulse Carbine, but does not pin.

However, it may be fired at the enemy in Close Combat at shooting strength and AP (Using the Fire Warrior's initiative and BS) on the first round of Combat. In subsequent combat rounds, it will be batted aside by the enemy in most cases so the tau will resort to ordinary fighting. It may be used in a charge.

Heavy Weapon Options

Recent studies by Fire Warriors have shown many of the Tau's enemies to employ support weaponry in squads to eliminate tanks and armoured enemies. To this end, a range of portable heavy weapons have been developed.

You may replace up to two Pulse Rifles in a squad with the following weapons at the costs listed below:

Light Burst Rifle

Essentially a heavier version of the Pulse Rifle using Burst cannon ammo, it is a light machine-gun equivalent of the Tau. It is not as easy to fire on the move compared to the Battlesuit cannons, however. Its profile is as a Pulse Rifle, but Heavy 3.

Troop Burst Cannon

Sacrificing some ammo capacity for retaining a light weight, and therefore accurate move-and-shoot capabilities, the Troop burst cannon is identical to the Battlesuit cannon

Light AT Missile Launcher

Firing a shorter-ranged, but improved strength variant of the missile pod missile, this Light Anti-Tank weapon is useful against armoured units. Range 24", Str 8 Ap 4 Heavy 1

Pulse Rifle Sniper Variant

Mounting a scope, extended barrel, and a shorter magazine using a slightly-larger round, this is to all intents and purposes the same as a Sniper Rifle (see Rulebook or any Imperial codex with sniper rifle), but is AP 5, and always wounds anything on a 4 or more (or if under strength 5, a 3 or more), and always hits on a 2+

Design note: This gives it a little extra range on the pulse rifle, more AP than a standard sniper rifle.

Special Operations Units

These units function identically in profile to Fire Warrior squads, but are divided into two and must be bonded. (Note: you only pay 1 bonded cost). The 2 elements occupy 1 force organisation chart, may be deployed separately BUT count as 1 squad for purposes of 25% of casualties in shooting (in an assault, the two are separate, so if one element is assaulted, the other element can operate as normal.)

For VP purposes, the whole squad must be killed, if one element is killed, this is half. Note that each element may only have one heavy weapon from the above options, but both may have all carbines (of either type). This is to reflect the CQB nature of their role. These units count as Elites choices.


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Comment made by Veteran3212 on 19:01:33, 15 April 2008
drop the heavy weapons, fire warrior doctrine doesnt allow heavy weapons, thats the ciris suits job

4/10

Comment made by insanetau on 05:49:29, 24 February 2008
nice.. well it would be nice for conversions. this is kinda cheesy and would u pleeZ post an article saying how to model these things, because they sound awesome

Comment made by steck_638 on 14:33:47, 26 November 2007
there is an articale called Support Weapon Team that has weapons that are way less cheesy try replacing the more powerfull weapons with some of these.



and i think the fluff is wrong because fire warriors can and should have hvy weapons

Comment made by Shas'O Check'Sa Bar'naby Kias on 06:46:09, 22 October 2007
I have a problem with ANY FW heavy weapons, although yours are cool, They go against FW doctrine. Perhaps good for Farsight enclaves though

Comment made by Germiantor on 03:52:40, 19 October 2007
scratch the CQB-PulseCarbine, though it makes good inspirations for some nice conversions.
The rest sounds pretty nifty. Not too overpowered as well, imho...

Comment made by Twitch on 00:15:37, 7 June 2007
very interesting but a bit to good

Comment made by Karashi Lissera on 20:25:36, 29 May 2007
Hmmm the tau are not expirenced in hand in hand for the battle is a little to there disliking, i mean We are talking about an race that are like hobbits and there is no way for them to get stronger so i dont think they need the CC other then that YOU INSPIRE ME!

Comment made by Wired on 11:23:56, 27 March 2007
If we relied on fluff, space marines would have all 10s for stats.

Comment made by Joebob22 on 14:40:35, 10 February 2007
Yeah, all of us have thought about fire warrior heavy weapons, but the trade-off for a 10-point infantry with a great gun, good armour, and respectible morale is no heavy weapons.

Comment made by Grogalmighty on 17:04:23, 19 December 2006
I give these a 5.

Good ideas, but require more thought. For instance, the team burst cannon is still an assault 3 if its the same as the crisis suit version. Also, it has been shown in Fire Warrior that standard fire warriors can carry and use burst cannons, but these are reserved for Stealth squads who can be trusted with the extreme firepower.

The missile pod is too powerful, make it a 7/4 A1 and it would be decent.

Comment made by Overlord on 17:45:25, 30 November 2006
The sole reason Tau don't have heavy weapons for their infantry squads is that it disrupts the whole idea of Tau warfare. Everything supports everything else, with FWs for infantry, railguns for vehicles, Crisis Cuits for heavy-infantry, etc.

Comment made by Andy on 13:08:22, 25 November 2006
This isnt really a complaint just a naming point FYI. The original burst cannon uses the same ammunition as pulse weapons, which is plasma induction based. So is in fact all ready an smg version of a pusle rifle and if you look in the codex they have the same Strength and AP.

Comment made by Arutha on 14:37:05, 10 November 2006
Yea its totally illegal, read the codex..

Comment made by Yon Penguin on 12:50:09, 12 September 2006
Interesting, but I'm pretty sure there's some fluffwise reason Tau infantry don't carry heavy weapons...

Comment made by shasocastris on 12:25:37, 7 September 2006
It's an interesting article, but I don't think Tau need CC, or heavy weapon fire warrior squads AT ALL.


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