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Thanks to T0nkaTruckDriver for this.
The epitome of infantry bourne firepower, Broadsides are tough, strong, and carry the biggest guns in the Tau arsenal. Unfortunately they're also slow, so slow in fact that many Tau players shun them on this point alone. The fact remains though that they're the cheapest, most accurate, and longest range S10 shots in the game.
While nowhere near as mobile as a Hammerhead or XV8, the Advanced Stabilization System (ASS) upgrade gives a clever Tau commander just enough options to make the Broadside a deadly battlefield asset without simultaneously being too much of a liability. Mobility is important for 2 main reasons:
Mobile Broadsides are also better able to seek out enemy armor. Most opponents (rightly) fear these monsters and will do their utmost to use terrain to shield their heavy vehicles from your LoS. This is much more difficult if your Railguns can move to engange them. Furthermore, a mobile Broadside team is less vulnerable to a first turn volley of enemy heavy weapons. By deploying your Broadsides behind terrain and then stepping out into a firelane, you effectively protect yourself against your opponent winning first turn without having to give up a round of shooting.
In general, the ASS carries so much utility that it's essentially a mandatory upgrade. For the remainder of this discussion I'm going to assume that any Broadside team under consideration is being fitted with ASS's by default.
A Broadside heavy army might find use for a large stationary XV88 team as a deadly, and well protected "anchor" while smaller ASS-mobile Broadside Teams work the angles. Extreme army lists like this are hardly the norm however.
While certainly a viable option, relying solely on Hammerheads for your Railguns isn't the best option in all circumstances. In larger games of 2000+ points, the primary problem is that it's difficult to get the necessary killing power in 3 force org slots. A trio of Railheads often just doesn't cut it in games this large. In smaller games, 3 Railheads might meet your S10 needs, but let's not forget that there are other attractive options competing for our Heavy Support slots as well. The primary edge that Broadsides have over Hammerheads is that they allow you to bring multiple Railguns in a single force org slot, thereby freeing up valuable space for other Heavy Support options.
Although sporting multi-wounds and a 2+ save, Broadsides are tasty VP's for enemy LasCannons, Bright Lances, Bolts of Change, etc all of which will down your expensive suits in a heartbeat. It's with these threats in mind that we consider options for protecting our heavy hitters.
Although the SMS is a useful weapon, paying the points to upgrade to Twinlinked Plasma Rifles makes some sense as long as you also purchase a Multitracker. While the Plasma Rifles aren't terribly synnergistic with the Railgun in its anti-vehicle role, they are quite useful as a supliment to its anti-heavy infantry role. Against Terminator-heavy Marines or Nids, an extra AP2 shot is always welcome. A Teamleader with Plasma Rifles and a Hardwired Multitracker is the only model in our list that can take 2 twinlinked AP 2/1 shots out to 24".
The recent price increase of XV8 Plasma in the new codex has breathed new life into Broadside mounted Plasma Rifles. Including the cost of the Plasma upgrade and the Multitracker, upgrading a Broadside in this fashion will run you +15 points... half the cost of a Twinlinked Plasma Rifle on an XV8.
Since Team Leaders are no longer restricted to a single Hardwired Support System, we've got many attractive options for equipping our Broadside team.
Although most of the Special Issue wargear is ill-suited to mounting on an XV88, one piece does bear mention. The Broadside is the only Battlesuit that begins on the table in Escalation missions and therefore is a prime candidate for equipping the Positional Relay. However, since this option cannot be Hardwired, it vies for space with the ASS. While useful in certain situations, most would consider the Positional Relay to be less so than the ASS.
The addition of the ASS makes Broadsides a viable unit. Although they do require some protection both from shooting and assault, they make a good 'bait' unit which you can use to draw your opponent into a trap. The ASS offers just enough mobility to allow you to avoid getting caught yourself... with a bit of planning ahead of course.
The Broadside team I use consists of:
2 XV88 Broadside Battlesuits (215)
[Team Leader, Bonding, ASS, Twinlinked Plasma Rifles, HWDC + 2 Shield Drones, HW Multitracker]
[ASS]
If there are points available I'll add a BSF to the Team Leader as well. This unit gives me enough anti-heavy vehicle killing power that I only require one other Railgun to fill my S10 needs leaving me with the third Heavy Support slot free. It gives me 3 twinlinked AP2/1 shots out to 24", reducing my reliance on expensive XV8 Plasma. But most importantly, it's durable, mobile, and compact.
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| Comment made by Tessen on 12:18:12, 11 December 2007 |
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| Really readable, solid tactical advice. Thanks! |
| Comment made by comander kais on 11:58:33, 10 July 2007 |
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| Nice tips for using XV88s, i might use them myself ps: go to http://us.games-workshop.com/games/40k/tau/painting/bandpconversions/default.htm for a mint XV88 conversion. |
| Comment made by leadfoot352 on 11:16:57, 23 June 2007 |
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| Okay, here's another flawed tatic. If you play on a bored with little terrain, then yes, XV-88s are better then a HH. however as we play by the ruling of the more terrain the better your logic of the ASS is not that useful. Simply place them in a nice firebase, as they are either the first or 4th thing to hit the table, and people will flock away from them, meaning you can place your HH's in a position to out flank them and have the XV-88s finish anything that gets in the way. |
| Comment made by Joebob22 on 14:31:22, 18 June 2007 |
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| I play 1000-1250 pt games and keeping your broadside as an independant target makes it hard to shoot, what with your 72" range. Wait does that rule apply to non-characters? |
| Comment made by Ducimax on 12:21:27, 30 May 2007 |
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| they're indeed tempting target for assaulters, but this is a fact that can be used. If the chargers have enough numbers to get close (assumed that the other units cover them) they have poor armour or without energy weapons, (like gaunts) and 2+ Sv with St5 can do a Nice forcement to run. |
| Comment made by boda on 04:21:49, 13 May 2007 |
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| its not hard stand there and shoot anything that comes near me, thats my plan for my xv88s |
| Comment made by Wanax on 10:50:53, 23 April 2007 |
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| I've been running xv88s for some time now. And after analyizing the cost of HH shooting in terms of return points, the xv88 return x2 the points...even when shot down by crazed dev. squads with 4 lascannons (which I should be noted cost x2 the broadsides they destroy). |
| Comment made by rhinoxious on 00:26:21, 12 April 2007 |
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| I'm also ensure about how durable this unit is. With only two shield drones doesn't it become easy to overload the unit with AP1 shots and kill the broadsides. A space amrine devastator squad with 4 las cannons: 4x5x6=120/216 x4 =480/216 = 2.22 dead models a round At 2.22 hits a round it only takes a slightly above average roll to place a killing shot on to one of your XV88s. A bigger stationary squad could take 4 or 6 drones using drone controllers and be far more survivable. Though i admit it's more vulnerable to charges, maybe you could have add a commander or ethereal to the squad, maintain ASS and still have 4 drones? |
| Comment made by rhinoxious on 23:42:06, 11 April 2007 |
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| "Although most of the Special Issue wargear is ill-suited to mounting on an XV88" Although I agree in theory with your remarks on special issue gear, as far as i understand the codex XV88 can't take any special issue gear. It's limited to crisis commander, bodyguards, and shas'vre crisis team leaders |
| Comment made by niholas on 07:42:34, 4 April 2007 |
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| Nice, i always get lots of VP with mine coz my m8s bring out armoured armies lol and i just keep smashing them down.... |
| Comment made by Niatica on 10:11:53, 19 March 2007 |
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| very cool. |
