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Thanks to [maCe] for writing this. Thanks also to RJay, Zedd, Diablo and FireWarrior[AoD] for their contributions.
This article should be read in conjunction with this guide (From Games Workshop) and precedes "Starting a Tau army".
Obviously you've decided to start playing Warhammer 40k, but where do you go after that?
Go to your local Games Workshop store and tell them you want to get into the hobby, and that you're interested in doing a painting tutorial (Free I hope). You should get taught how to assemble and paint the models. If possible maybe see if they can get you a Fire warrior instead of a Space marine for the painting tutorial. (Note: Here in Australia it's free to do this initial course, and you get to keep the model!)
Even if the Tau aren't for you, keep reading and you might get some useful hints for whatever army you're planning on starting.
Also take a look at the Warhammer 40k Section of the GW website and the rulebook, so you have an idea of what you're getting into.
Ask your local Games Workshop if you can have a go at playing with Tau (Or another army) before you buy; this way you have fun right from the start, and don't get bored by the assembly/painting sections.
The first thing you'll need is the Tau Codex. A rulebook at this stage is suggested as it will help you understand the stats, but it is not necessary. Read through it a bit, see what you're interested in, and get inspiration for a paint scheme. If you have any questions, start a thread on the forums. Be sure to read the know yourself tactic on what other members think of every unit/weapon/piece of equipment in the codex (Except for Commander Farsight and Aun'shi)
My suggestion is to get a Tau Battleforce, as it has everything you need for a basic army. Although it appears to be expensive, it is only approximately 3/4 of the cost of buying each component separately, a massive saving when it comes to this hobby. You'll also need:
Have a look at the assembly guide that came with the battleforce. Then read the rest of this guide.
References: Guide to Assembling Plastic Models - Tau Fire Warriors are assembled in pretty much the same way.
![[Image] Fire Warrior Sprue](http://www.tauonline.org/Articles/Tau_Starting_WantToStartTauArmy_1.jpg)
| Picture | Description |
|---|---|
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Back-pack and body |
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Helmeted Head (Top Left) Tau Head (Bottom Left) Shoulder Pad (Right) |
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Legs |
| Pulse rifle | |
| Pulse carbine | |
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Arms: Top: Sensor Bottom: Grenade |
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Top: Bonding Knife Bottom: Photon Grenade |
| Various Aerials |
Now, it's best to assemble the fire warriors in parts, namely:
Once you've done this, place them together, but don't glue them yet. Hopefully you can decide for yourself which arm goes where, but basically the ones which have the gun pointed horizontally would be best with the legs with the model taking a step forward or crouched on the ground, whereas the arms with the gun in the air and the arm bent, go with the legs with the model running forward.
When you're satisfied with the placement of the weapons, glue the body section onto the legs, then glue the arms on, and finally the head. Grenades can also be attached around the belt area as can the bonding knife (This could go on the backpack.)
Pretty much similar to Fire warrior construction, so I won't go into that here. Each sprue again makes 4 models; however each sprue only has 4 legs, so there's no deciding on which one to use. A few things to note: there is only one way the body section can attach onto the legs, and if one doesn't fit with the other, try another one. Keep in mind that the quills on the back of the head restrict head positioning on some models and lastly, don't put too much on the front chest of the Kroot, as it can get a bit hard to paint.
Use this guide as a graphical guide to constructing battlesuits. One Point to keep in mind: Do not glue in the weapons! The reason for this is that you are not stuck with a certain weapon configuration, and at this stage that could prove a big disadvantage in future games without gaming experience. It also allows you to switch weapons to have different configurations depending on what army you're going against.
This animation covers a few configurations, but just looking at the codex you can tell there are loads more.
Pretty simple: construct in parts. I.e. Glue the aerial to the top dome, glue the two carbines onto the middle thingy, and once both sections are dry, glue them together. The only decision you have to make is what angle to have the guns and which side to put the aerial on.
This is where this guide comes to an end, what you do here is really up to you. Undercoat your models with either chaos black or skull white, depending on whether the colour scheme you plan to use is dark or bright respectively.
After that, let your colourful imagination run wild and have fun gaming! Oh yeah, and it would be good to base your models, do this by painting the base a colour that suits your army's background/battle environment and apply sand/flock and paint that with the appropriate colours.
At this point, you should try and decide a playing style you want to follow. If you're not sure about this, play some games, and work out what type of army you want. Whether it is a highly mobile army, one with a lot of fire power, or one in-between, with a mix of both. Your play style is important in determining what you have in your army and how you build it.
Typically you'd want an army that is mobile and hard hitting, although this isn't always possible. Once you've decided on a style, you just have to pick the units you want. Other members here have kindly provided some sample army lists, for different point games - see the end of this post for those links.
In general there are two play styles: Static and Mechanized.
Each of these armies have their own associated tactics, a lot of which can be found under the 'Tactic Threads' section of the Important Topics on the message boards. For further reading on the Mechanized Tau style, see The Guide to Mech Tau, put together by the Mechanized Tau Tactica group.
In a Tau Army, there are 3 main elements:
Note: See the 'Existing Unit Types' page in the 4th ed rulebook for the full list. This table shows each unit and their associated play style(s):
| Unit | Static | Hybrid | Mech | Notes |
|---|---|---|---|---|
| Hammerhead | x | x | Mobile Hard-Hitting firepower, Anti-everything | |
| Devilfish | - | x | x | Used mainly to transport Fire Warriors |
| Crisis Suits | x | x | x | |
| Stealth Suits | x | x | x | |
| Drones | x | x | x | |
| Fire Warriors | x | x | x | |
| Kroot | x | x | * | (All kinds of kroot) * Depending on mech sub-style. Kroot are sometimes used, but in styles such as purist mech, they're not because they're not mobile. |
| Broadsides | x | x | Twin-Linked Railguns are good, but broadsides tend to get left behind, and can't move and shoot. | |
| Ethereal | x | x | Gets left behind in Mech |
In my opinion, Crisis/Stealth suits, Drones, and Fire Warriors have a place in every Tau army, as they should. In every style, varying amounts of each are used, but they are used in a fairly similar manner, albeit defensively vs aggressively.
General Characteristics - A large amount of broadsides, and usually a lot of fire warriors too, along with some crisis suits for fire support.
General Tactics - Sit back and shoot, jetpack equipped units go and take objectives etc.
General Characteristics - Devilfish mounted Fire warriors, everything can either infiltrate or potentially move 12" each turn.
General Tactics - FOF, Railgun sniping, Devilfishes either float around in the background, or dismount firewarriors for support/anti infantry fire.
General Characteristics - Mech army with a static element, usually in the form of kroot and/or broadside(s).
General Tactics - All of the above, Broadside sits and shoots, Kroot infiltrate or support the broadside, the rest of the army works as the Mech army above.
Thanks to 42 for organising all these - Taken straight from the forum's Sample Army Lists:
Hopefully this guide has been useful to someone, and if you're reading this, join the forums if you haven't already. A few suggestions: with the Fire warriors, it might be better to equip them all with pulse rifles and no grenades (Unless you intend the squad to be mobile). The reason for this is that you get the full range of the best standard troop weapon in the whole game, with relatively low cost (Take Advantage of this!!), and the option to rapid fire, if the need comes, rather then have the range of some models limited and the inability to rapid fire- after all, it's best for the Tau to kill an enemy before they reach your lines, and if that happens, photon grenades will prove pretty useless.
There is also a Tactica Tau Page from the Games Workshop Website; might be useful in thinking about what to get next. On that note, I suggest the following (Rather, I myself want the following!):
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