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Thanks to Olannon (Kroot - The Unit) and [maCe] (Kroot Charge) for this.


This tactica has two sections:

Kroot - The Unit
Kroot Charge

Kroot - The Unit

Some basic points about the Kroot to get us started:

Looking at these main points and considering them, we should get a good overview of the Kroot.

-A last nasty tip is deploying Kroot 7" in a forest. Watch your opponent's face Wink

A short summary

Learn to use the Kroot, and they will be a great addition to your army. They can be tricky to get used to, but stick with them!


Kroot Charge

It's no secret that Tau are bad in combat. However it shouldn't mean game-over for you if your Fire warriors get charged, hence the kroot charge tactic:

Kroot Charge - Basic

Position a full squad of 20 kroot close to a Fire warrior squad(s). Make sure you position them within 12" of your Fire warriors but not so close that the enemy can charge them instead. If one of the Fire warrior squad(s) gets charged, the next available assault turn by the Tau, charge the kroot forwards and hopefully get them all into combat.

This will achieve 3 attacks per model (1 for the standard attacks, 1 additional from kroot rifle, 1 extra for charging.) This adds up to 60 attacks from the Kroot! This should be enough to repel the assault and allow your Fire warriors to live another day!

Kroot Charge - Extra

If you have some spare points and fast attack and heavy support options, you might want to consider the following two ideas which will hopefully improve the effectiveness of the Kroot Charge tactic.

Replace some of the kroot with kroot hounds.

Replace some of the kroot with krootox.

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